Kingdoms of Kalamar Campaign Setting Sourcebook. The Kingdoms of Kalamar is a big and ambitious campaign setting that harkens back to. Kingdoms of Kalamar (d20) : Home of Knights of the Dinner Table, HackMaster, Kingdoms of Kalamar. Kingdoms of Kalamar: Campaign Setting Sourcebook (Dungeons & Dragons d20 Fantasy Roleplaying) [Kenzer & Company Staff] on *FREE*.

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The fifth chapter described the Wild Land of the north. We will not release products that suddenly advance the timeline of the setting, forcing changes on, or invalidating, your home campaign.

The book is thoroughly detailed. The three sons quarreled and the nation broke apart into three states: Privacy policy About 1d4chan Disclaimers Mobile view.

It contains two kinbdoms and beautiful maps that are glued into the book. The character bits are interesting, brief and filled with plot hooks. Kingdoms of Kalamar Reviewed by D. I got more than I expected.

AasearCity of Pirate a central market for pirated goods; Baethel, a city of humans, gnomes, and elves ruled by a gnomish monarchy; Dynaj, a city built in the ruins of an older civilization; Geanavue, a racially mixed city famed for its gnomish and dwarven craftsman as well as the religious dominance of the Pacifict wing of the House of Solace; Giilia, a somber city dominated by the rule of an elven vampire; Saaniema, one of the few city-states who attempted empire-building; Thygasha, a holy city to both the Masters of Dread and the Dream Weavers; Xaarum, an impoverished city-state ruled by a Duke and five Kingdoma and Zoa, the largest city of the region and the kngdoms trading point of nations south and west of the Bay.

To be fair, no amount of solid prose or vibrant artwork could have fixed the essential problem with this setting, namely that it sets a new standard for dull, typical fantasy worlds.

All times are GMT It’s well detailed, somewhat interesting, but also a bit on the pedestrian side. However, they do discolor the pages they are stuck do. Reset Fields Log in.


Kenzer & Company Kingdoms of Kalamar (d20)

,alamar like history and personality would be great. The titular Kalamar Empire, long the dominant power over the world, is fracturing, resulting in a time kingfoms great upheaval as different provinces exert their independence, and foreign empires seek to take advantage of this. Slen is a theocratic nation ruled by priests of the Flaymaster, god of pain.

Bold adventurers set off into the Khydoban desert, seeking a country populated with undead and ruled by a powerful lich lord. Only minus the events of the upcoming year So ultimately, while not a bad book, it really fails as a d20 book, and as a kingdomz setting. On the top of each page is a nice celtic-chain-like pattern that forms the header of the page — sometimes text is placed within that deals with art on the page. The lands of Tellene defined in the Kingdoms of Kalamar campaign setting sourcebook are often referred to as the Sovereign Lands, and include the kingdoms of Brandobia, the Kalamaran Empire, the cities and city-states of Reanaaria Bay, the Isle of Svimohzia, the Wild Lands and the Young Kingdoms.


Sunday, 13th July, Due to this, the world is also generally referred to as Tellene. They describe a nice smooth curve from low to high AC, and each is balanced within its category. This book enabled my character creations to breathe on the page — to step out, if you’ll kigndoms the poetic licence, of the numbers the ialamar had given me and become “real” people. Unfortunately, I was a bit disappointed.

Kingdoms of Kalamar

The majority of the rules content of the book, in the form of an occasional new spell, magic item, armor, horse, and the half-hobgoblin race is present in the ka,amar section. However, a more summarized look of several aspects of the setting underlying conflicts, kalamzr NPCs, etc. Based on what I read there, my opinion is much the same as Tyndmyr’s. Some DMs may dislike the approach of Kalamar and may klngdoms a more open ended setting that leaves a little more latitude.


Weapons of Legacy are fine if you ignore personal costs and Ghostwalk is an interesting setting. The cover illustration, by Bob and Jennifer Burke, follows the example of the Wizards of the Coast hardbounds in depicting the cover of a book.

Half orc has niche use; half hobgoblin does not. Originally Posted by Artanis. The problem is generally less the lack of optimization, it’s overall terrible design. Kingdoms of Kalamar Campaign Setting Sourcebook.

I cannot possibly know whether the setting will be as good for you, but speaking personally, all I can say is that those people that enjoy playing in the Kingdoms are so very much the sort of players with whom I would wish to play, and the style of game that they play, so very much the style that I would wish to adopt, that I find it hard to envisage a time when I stop enjoying kingdlms.

Both hobgoblins and half-hobgoblins known as sil-karg are even available as player character races! Originally Posted by Telok.

But the interesting details are all missing, and the writing style doesn’t help. Dodera’s rulers have suffered from this and it is on its ninth Duke in sixteen years. The New World, Part 9: It can’t decide whether it wants to be flowery and evocative or homey and personal.

White space is generally used well in the book. Good Deeds Gone Unpunished! Ads by Project Wonderful! Chapter Ten introduces the gods and religions of Tellene. The treatment of deities is different in KoK than in most other campaign settings. Most players will never have heard of it before so when you show up to play it, it will be novel to them.

Chapter 9 kingdms about languages and is probably the most in depth detailed section of the book.